The Distance Formula is an essential tool in coordinate geometry. It allows us to calculate the precise distance between any two points on a Cartesian plane, even if the line connecting them is diagonal.
It is widely used in fields ranging from navigation (GPS systems) to video game development (calculating if a character has hit an object).
1. The Pythagorean Connection
The Distance Formula is not a new discovery; it is actually just the Pythagorean Theorem (a² + b² = c²) in disguise.
[Image of distance formula derived from Pythagorean theorem]When you draw a line between two points on a graph, you can form a right-angled triangle where:
- The horizontal distance is the change in x (run).
- The vertical distance is the change in y (rise).
- The hypotenuse is the straight-line distance you want to find.
2. The Formula
Given two points, Point A (x₁, y₁) and Point B (x₂, y₂), the distance d between them is:
In simple terms:
- Subtract the x-coordinates and square the result.
- Subtract the y-coordinates and square the result.
- Add these two numbers together.
- Take the square root of the total.
3. Step-by-Step Example
Let's find the distance between two points: A(2, 3) and B(6, 6).
Step 1: Identify coordinates
x₁ = 2, y₁ = 3
x₂ = 6, y₂ = 6
Step 2: Plug into the formula
d = √[(6 - 2)² + (6 - 3)²]
Step 3: Solve the parentheses
d = √[(4)² + (3)²]
Step 4: Square the numbers
d = √[16 + 9]
Step 5: Add and find the square root
d = √25
d = 5 units
4. Handling Negative Coordinates
Students often make mistakes when negative numbers are involved. Be careful with double negatives (subtracting a negative makes it positive).
Example: Distance between (-4, -1) and (1, 2).
d = √[(1 + 4)² + (2 + 1)²]
d = √[(5)² + (3)²]
d = √[25 + 9]
d = √34 ≈ 5.83 units
5. Distance in 3D Space
Coordinate geometry isn't limited to flat paper. In 3D space (using an x, y, and z-axis), the formula simply expands to include the third dimension.
Conclusion
Mastering the Distance Formula bridges the gap between basic arithmetic and spatial geometry. It provides a reliable method to quantify "how far" something is, regardless of direction.