In geometry, a Translation is a type of transformation that slides a figure from one position to another without turning, flipping, or resizing it.
[Image of translation geometry]Imagine sliding a book across a table. The orientation of the book doesn't change; only its location does. This is the simplest form of rigid transformation.
1. How Translation Works
Every point of the object must be moved in the same direction and for the same distance. We describe this movement using a Translation Vector.
If you want to move a shape:
- Horizontally: Add or subtract from the x-coordinate.
- Vertically: Add or subtract from the y-coordinate.
2. The Coordinate Rule
To translate a point P(x, y) by a units horizontally and b units vertically, use the following formula:
- If a is positive, move right. If negative, move left.
- If b is positive, move up. If negative, move down.
3. Example 1: Basic Translation
Translate the point A(2, 3) by the vector <4, 1>. This means moving right 4 units and up 1 unit.
- New x = 2 + 4 = 6
- New y = 3 + 1 = 4
The new point is A'(6, 4).
4. Example 2: Handling Negatives
Translate the point B(-5, 2) by the rule: "Left 3, Down 4".
In math terms, "Left 3" means a = -3 and "Down 4" means b = -4.
New y = 2 + (-4) = -2
The new point is B'(-8, -2).
5. Properties of Translation
Because translation is a Rigid Transformation (Isometry), several properties are always preserved:
- Side Lengths: The size of the shape stays exactly the same.
- Angle Measures: The corners of the shape do not change.
- Orientation: The shape does not face a new direction (it isn't rotated).
Conclusion
Understanding Translation is fundamental to coordinate geometry. By applying simple addition or subtraction to coordinates, we can model movement in space, a concept widely used in computer graphics and navigation systems.